The trade screen can be divided into three sections. If there is lack of goods, then price increases with constant speed of 0.01 per day until it reaches default_price*5 and then price is frozen.If it is RGO only goods, the producers will quickly reduce production until supply matches demand and price is about default_price ± 0.1. If goods are overproduced, then price decreases with constant speed 0.01 per day until it reaches default_price*0.22 and then price is frozen.Pricing of goods depends on its overall Supply, relative to its Demand. This also means that countries that have a higher rank will sell their goods first. If an item is in high demand, it is possible that nations with lower rankings will not have anything left to buy when their turn comes (this is common early on in the game with clipper convoys, for example, making it hard for an unciv to build or supply a navy). When purchasing from the common market, nation rank is not used (so your pops will not prioritise you because you have the highest rank as the sphere leader).Īccess to the world market is regulated by each nation's overall rank, therefore the nation with the highest rank buys first, then the second highest and so on. sphering highly industrialed nations may not be desirable. This means that countries in your sphere will compete with your own factories when your pops buy goods. Notably, there is no "local" market and your pops will not prioritise your own factories, they will simply purchase from the common market before the world market. Tariffs do not apply to goods purchased via the common market. Factories do not appear to prioritise your common market and will simply purchase from the world market, and will follow the country ranking order. Your pops and government will prioritize the common market first before choosing to import in items from the world market. The common market consists of your country and all other countries in your sphere of influence. ![]() There are two types of markets in the game, the common market and the world market. What this means is that when supply is greater than demand, less efficient producers will be forced out of that market for good the market does not buy goods on its own, it simply acts as a clearing house for goods (as it should do). The remaining 10% is lost to the system and all the producers only receive 90% of the money they would have got. "If only 90% of the production could be bought then only 90% is bought. ![]() The World market only buys the amount of goods there is demand for. Lastly, any quantities that have not been sold on these common markets are then dumped onto the World market. If the country is a great power, or is a non-great power in a great power's sphere of influence, the leftover quantities of goods that haven't been sold on the national market are then sold to the markets of other countries in the same sphere (sometimes referred to as spherelings). Goods produced by RGOs and manufactured by factories and artisans are first consumed by the national market, that is the POPs that can pay for them and by the factories that transform these materials into higher value productions. Trade in Victoria II is conducted by the AI and can be defined by the amount of produced goods that are exchanged in local markets and on the World market.
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